
Releases by store
| Store / edition | Play on | Release | Price |
|---|---|---|---|
| Xbox | Xbox One · Xbox Series | Not announced | — |
About this game
The door is locked. And as if by magic, you don't have the key. You're in a room. The rest is up to you to figure out. 30 standalone rooms, each with its own logic, its own mechanics, and an uncanny knack for making you doubt the obvious. No hand-holding: just you, your eyes… and the regret of not looking a little closer at the wall right in front of you. The answers almost never fall from the ceiling. No inventory, no instructions to read: Just a Stupid Room is built around observation, logic, and experimentation. Every room rewrites its…
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The door is locked. And as if by magic, you don't have the key. You're in a room. The rest is up to you to figure out. 30 standalone rooms, each with its own logic, its own mechanics, and an uncanny knack for making you doubt the obvious. No hand-holding: just you, your eyes… and the regret of not looking a little closer at the wall right in front of you. The answers almost never fall from the ceiling. No inventory, no instructions to read: Just a Stupid Room is built around observation, logic, and experimentation. Every room rewrites its own rules. Habits rarely serve you well here. No genre expertise required. Just a willingness to feel a little dumb from time to time. There's no story to follow and no score to chase. Just thirty doors, and whatever it takes to get through them. Just a Stupid Room is for anyone who likes puzzles that don't explain themselves: players who'd rather stare at a wall for ten minutes than open a hint menu, and who consider a locked door a personal challenge rather than an obstacle. Perfectionist, achievement hunter, or if a detail slipped past you: once every door is cleared, you'll be able to start again from any room you choose.
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